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Enter the missing letter in: "Internatio?al"
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[quote][b]VP[/b] wrote: Yes, I see....the other way I can think of is to create 2ccb versions of the same game - one with Antialiasing enabled, the other disabled, then start/switch the relevant scene depending on menu selection. Basically that sounds like you would duplicating the same game twice though (which you probably would only want to do as a last resort - BUT I think the same resources could possibly be shared (so they don't take up twice as much space - and it would only ever be running one instance of either ccb - so it wouldn't be loading both scenes into memory if you have the settings menu as a single ccb file which then braches off and loads a different ccb game, depending on which menu-selection was made for antiaiasing etc. The ccb file itseld is usually very small- with most of the filesize being used by resources such as textures, sounds, models - but because these resources would be identical in each case, there may be a way to share the common texture/sound/model files between the 2 ccb files, using coding or setting a project folder etc?[/quote]
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