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Sneak Peek of Beat'em Demo
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: Yes, exactly. Just like my old fighting demo, I am using the proximity behavior with legs and hands to check the proximity with the enemy. this is really good to use proximity with the animated joint so that one can check if a punch has hit the head to count high and low attacks. regarding the particle effects, it uses 3 particle systems one for a virtual glow effect and another one is with the animated texture for fire and the third one is also an animated texture along with some rotation applied to it to make the sparks. all the materials have specular lighting turned on. to give them a little bit of shine. soon I will complete the demo and release it. am working on the AI part. so far the enemy now chases the player and all those stuff. still a lot of things are need to be fixed.[/quote]
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