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Introduction to HLSL Shaders.
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[quote][b][/b] wrote: 3rd installment to the series has been added. Will teach you how to use texture data coming from CopperCube in your HLSL Shaders. Basically, it will teach you how you can use textures in your shaders using incoming texture coordinates and then outputting them to Pixel Shader(fragment program), how to sample your textures and obtain the color data from textures using the texture coordinates and sampled texture. link to the Video [url]https://www.youtube.com/watch?v=dcgHc6DZF1U[/url] P.S Ignore my bloating voice only I know how I managed to speak with boils in my mouth in this video *grin* hope you guys find this video useful.*holy**holy*[/quote]
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