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General advice please...
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Enter the missing letter in: "Internati?nal"
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[quote][b]hadoken[/b] wrote: I am sorry to hear about your difficulties but I am very grateful that you are raising this point and sharing your experiences with us. I think the problem came up here on the forum recently with screenshots of an impressive amount of confusing action/behavior. Please don't give up, this is an issue that might affect everyone here at some point. I think once you get familiar with the possibilities and mechanics of CopperCube, you can get surprising results very quickly. Great for small projects, but once the size of the project grows, as your story proves you'll surely need to seriously think about the structure of the project to keep track of it. I like your approach of using folders and empty geometry objects as organizer nodes very much. Definitely a good step for up to medium-sized projects. For even more extensive works, you can't get around scripting in my opinion. Clicking together actions and behaviors makes it easy to get started with game creation in CopperCube and helps to eventually learn and understand the principles of programming. Finally you would have to transfer more and more game mechanics over into javascript code to better manage all several parts like controls, animations, player-stats, menus, opponents, level design, scene management, score system etc. One important principle you could also keep in mind is a somewhat modular composition of your game, so that work that has already been done once could be reused later in the form of templates for new projects in order to save effort and not having to reinvent the wheel every time anew. As you mentioned, for more extensive projects, you should definitely better prepare some detailed written plan of the project. This way you can also work on your project without sitting in front of the screen all the time and end up making faster progress by not having to experiment so much, but sticking more to working through the previous set steps. Thank you for the problem description, because after now having learned a lot about CopperCube and its possibilities I am starting to think about creating more extensive projects myself that would go beyond simple demos. Without your thoughts I would also probably get just as deep into chaos. Now I am curious how I will manage to prevent this after following my own advice ...[/quote]
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