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Enemy AI
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Enter the missing letter in: "Intern?tional"
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[quote][b][/b] wrote: You can use the behavior game actor with health and Ai for both enemy and for the player and provide different tags to both of them in the behavior and in enemy's behavior you can specify the player's tag in the option "attack actor with tags" and you can define all the other properties for your enemy in that behavior. if everything has been done correctly now the enemy will do the actions whenever the player comes into the activation radius of the enemy.[/quote]
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