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FPS Camera controller - Animated !
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[quote][b]hadoken[/b] wrote: Thank you very much for the remarkable update @smnmhmdy! I find your updated solution very cool & usable but you're right - it's still not perfect. How CopperCube handles the FPS camera target in relation to the cam position is really quite annoying & some primary show stopper. My attempts of forcing the target's z value in facing direction to a constant interfered heavily making FPS mouse look unusable. But if there's one thing I've learned so far from working with CC, it's that there can always be found some workaround to make visions reality. So I came up with another approach by emulating some kind of camera shaking effect by altering the camera's UpVector over time. Although is not the right rotation for real head or body bobbing I like the resulting effect a lot. Therefore I wrote a behavior and put a basic demo for it together to share with you & anyone being interested: [url]https://www.dropbox.com/sh/7zbsdkvsj7n2ogs/AACvKovyFEX-9jabQXjMYw0ea?dl=0[/url] The demo has still two minor drawbacks: - reliable key triggering is not perfect for now - for some unknown reason the camera shaking effect strength gets lowered when looking at one special direction (you can test this e.g. by running the .ccb file with debug console output and with not having moved yet looking with camera target at around the following values x=5, y=any, z=25[/quote]
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