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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: Hey @shadynl, I checked the ccb file and the problem appears to be your animated mesh, specifically its pivot point. The problem with coppercube's colliders (Collide when moved) is that they'll not rotate relative to the models rotation, that's why the buggy inconsistent collision with the ball happens. You can easily fix this by centering your animated model's pivot point and set the relative position of the character's collider 'x' and 'z' values to 0 Regarding the fixed rotation, you can already disable the vertical movement of the mouse by setting `angleClamp` to a really small value like 0.0001 :)[/quote]
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