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Thirdperson Camera and Player Controller + Download
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Thank you very much for your reply smnmhmdy. You can download the example here: [url]https://www.mediafire.com/file/fu15odly7bgi6yd/Physics.ccb/file[/url] I really like the ball to move like it should using the physics setting. When i use a cube instead of my animated mesh the collision with the ball works fine. I think something is wrong with my animated mesh maybe? when i attatch a cube to an animated joint and set collision weird stuff happens. check it out and let me know. the entire gameplay depends on this:) And thanx for the lines of code, exactly what i needed! here you can find 2 screenshot of what i tried so far. I work several years with coppercube and tried about anything now. Animated meshes and collision still are a tough cookie: [url]https://discord.com/channels/742097329351426050/794766908057452556[/url] In this sample project, press w+SHIFT to run :) its fun! In case im unable to get this collision working good the game is going to be more like a 'penalty shooter' thats why i needed to limit the camera rotation but maintain all other functions from the thirdperson camera. great behaviour you made there! kudo's! Update about your code for the camera rotation: I applied it to both X and Y axis. Would it be a better option (performance wise) to just disable use of the mouse at all? Is there an easy java script for that? (I do work with Coppercube because im not a coder. I like to do visuals like my Retro diner mostly:)[/quote]
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