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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: @coa You could try putting this line of code at the same line number I mentioned above: [code]this.xAxis = Math.round(this.xAxis); this.yAxis = Math.round(this.yAxis);[/code] It's not a good solution but will fix your issue for now, I'll look into what is causing this and properly fix it in a future version :) @csp-games Hey Dieter, good to see you! Thank you, very much true, CC and CL (Irrlicht in general) are incredibly powerful tools, specially when used correctly. I personally look at CC as a lightweight renderer, with a bunch of game engine related tools and features on top (so we don't have to worry about scene management, nodes, particles, raycasting, etc.), that way I can understand that I'm using CC as a base, and I have to implement my own stuff on top of it, which is exactly where I think people's frustration comes from. CC is advertised as a code-free game engine in which you can create full games without writing a single line of code, I don't think that's true, CC's "visual scripting" action and behavior system may look convenient at first, but will quickly turn into an unintuitive maze of confusion, getting bigger and bigger as the game grows. For the very same reason @veganpete had to restart his project several times because it was basically impossible to work and deal with never ending, confusingly identical windows and action boxes everywhere. So in my opinion, if CC wants to continue being advertised as a code-free game engine, it needs to introduce a completely new visual scripting model, something like Unreal's blueprint, but people are even complaining about how blueprint gets hard to maintain on a large game, so the truth is that visual scripting is by nature confusing, most of the time written code is better left alone as written code, no fancy windows and lines pointing to different fancy windows and lines :) Yup I remember your thread about working on a 3rd person camera controller, that was around the same time I got active in the community as well, I didn't have the opportunity to interact and learn from you, hopefully you'll come around the forum whenever you have time and share more of your knowledge with us :)[/quote]
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