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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: Hello Sam (Smn Mhmdy), Indeed, what could we do with a car having no wheels ? You are able to run very fast with your programming skills. Personally I am not an acrobat like you who can so easily play with functions and trigonometry inside CopperCube. In the real life I am a cyclist and I won't be able to drive a performance car. Today I uploaded a folder "CopperGhini_Sam_FBX" inside the shared folder. It contains a few files (including a Paint.Net's one) to help painting some custom textures for that car. (please note that I am still busy with the creation of textures for each UV map of that car. Yes, I know, having so much maps is exaggerated.) Texturing a mesh for CopperCube is not easy because that game engine is limited by the graphic performances of its old DirectX/OpenGl versions. And combining the textures with custom-made shaders meets also limitations. I know that you have artistic skills because I found one of your artworks on DeviantArt and I borrowed this one to show you how it looks on the car. :-)[/quote]
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