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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: @hadoken Yeah, Maybe someone wants to make fallout 3/nv style game and alwaysFaceCamDir might come in handy for them @marcw Yeah, Not being able to climb stairs or steep slopes and getting stuck in terrains and objects is one of the limitations of using the physics engine. Have you tried changing the colsmalldistance? You can get good enough results by messing with that and the collider size. @floydness Are you attaching the behavior to your camera? Attach "SM Thirdperson Controller" first, then attach the built-in "First Person Shooter style controlled" and set it's move, rotate and jump speeds to 0. then go back to SM Thirdperson Controller's properties and select you player node that you want to control. Try taking a look at the demo ccb to see how its set up there, and if you still have problems you can send your ccb file so I can see why it's not working.[/quote]
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