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Shader using additional blending conflicts with alphaed geometry (webGL)
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[quote][b][/b] wrote: Dieter, I indeed visited your thread relative to a webgl shader posted in showcase. I tested it and I may say that it is an interesting one. The parameters (pulse) defining the shader constant 'pulse' may be replaced by rgba values. You can find an example in this thread : https://www.ambiera.com/forum.php?t=3575 (glsl shaders for projects running in Windows mode).[/quote]
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