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How to edit a .ccb file?
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[quote][b][/b] wrote: Here's a typical example of what I'm facing.... [img] https://i.postimg.cc/4y2hc83K/Edit-actions.png [/img] In this case, it took me over 2 minutes just to click through the nested actions to get to the one I wanted to edit. I have 30 enemies which all need the same alteration - that's an hour of clicking before I can even start to add the actions to each node. The I have to click "OK" on hundreds of action boxes before I can test to see if the new changes have worked successfully. LOL. On top of that, I have to remember where each action is, relating to each node. There are times when I spend up to an hour just looking for a particular event I want to edit - but can't remember where to find it. *hmpf* I also have a type of dyslexia which makes it even more fun *devil*. The main (unbearable) issue is that (for example) if I've added 50 actions to a node and I want to edit just one, I sometimes need to delete all 50 actions and create them all again. (eg if I want to add an "IF" to the first action, I have to delete everything to be able to add the "IF" at the start). Now imagine I have to do that with all 30 enemies: heartbreaking. *cry* LOL. Most of the time, I edit one enemy and then clone it (once I know it's working properly) but if I clone the behaviour of a node, it clones the entire thing, I can't clone just individual actions and paste them. SO it means that when I update certain element, it takes an absolute age to clone everything and assign the actions by refferencing all the new nodes again. No biggie really (especially considering Coppercube is free), just could be a lot easier and quicker to work with my my game if I had the option to see it all laid out - without blindly having to continually click into the actions to see what all the actions are doing. Don't get me wrong - I absolutely love coppercube![/quote]
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