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Import Animation and Static objects via scripts
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: I know it. But there possible import only 1 static object to ccb and impossible import animated. For example I need to import 100 object to a ccb file. With command line it possible like u need to execute CC 100 times, like this 1.ccb - is empty and saved under CopperCube, then CopperCube.exe 1.ccb -import:1.obj -save:2.ccb -quit CopperCube.exe 2.ccb -import:2.obj -save:3.ccb -quit and in this case 3.ccb will have 2 imported obj, but that possible only for static objects I read documentation already many times. I also started think about functions ccbReadFileContent() ccbLoadTexture() ccbGetSceneNodeMeshBufferCount ccbRemoveMeshBuffer ccbAddMeshBuffer .... etc. *grin* like create a plugin for CC and import objects *look*[/quote]
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