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Beware click behavior, assign it to a model, now mouse down somewhere else, drag to model, mouse up, click behavior triggers!
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[quote][b][/b] wrote: Wow, I actually forgotten about that because since you didn't reply, I delete it to forget about the feeling of unreciprocated love. You are actually smarter than me because that last question about detecting when a texture animation is complete, your answer completely went over my head. Back to the technicals: Just to get an accurate mouse click going on (you mouse down and mouse up on the same item), we need to litter our codes everywhere in: When a key is pressed do something :: Left Mouse Down :: Key Pressed Down & When a key is pressed do something :: Left Mouse Down :: Key Left Up Which by the way ONLY WORKS in Mac or Windows. We can monitor ccbRegisterOnFrameEvent all we like, but the fact that we do not have a universal code based mouse event detector makes the whole thing very clucky. All because the on click behavior doesn't actually behave correctly. Hope Niko will fix the on click do something behavior and give the option to trigger on mouse down or mouse up. The current situaion where you can mouse down somewhere else, drag into the button, mouse up and it trigger is wrong, this implementation is just wrong.[/quote]
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