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Saturn 7 - ship internals
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[quote][b]count2rfeit[/b] wrote: hummm... I understand the solar power thing - if you over use the systems and drain the batteries you could get trapped until the sun comes up and recharges them, a be careful feature to add excitement to the game, but 2 things about it.... 1- if i was designing a real ship, I would see that as a real flaw! And playing the game, I would think the same thing - The ship should have a full time power supply - nuclear generator? - dilithium crystals? (star trek) 2- won't that put a lag into your game? if the player gets stuck during the night cycle and has to wait for the sun to up in the day cycle... would they get bored with it? stuck in the grew quarters and can't leave because the door won't open. I don't know how long your day/night cycle is, but if it goes on for more that just a few minutes, I might get tired and exit the game... well, just my thought about it. And as always, you have done an amazing job to create a complex door system - with different level cards (level 1 cards will not work on some doors), low power detention, doors can work at the same time and your interior looks great ... but where are the Jefferies tubes ( again star trek) *smile*[/quote]
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