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Some features that I believe would be great
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[quote][b]srfstudio[/b] wrote: I never posted here before because, I guess, all the features that I wanted were already mentioned here, but I didn't see much of these features as requests and I think they could be extremely useful from a visual point of view: [b]1. Possibility to have point lights and directional light shadows affect light-mapped geometry.[/b] I know that dynamic lights can be used together with light-mapped geometry but that's only possible if the geometry is doubled. Also shadows can be active on light-mapped geometry only if light-mapping is baked into the textures which means texture's UVs must not be overlapping and that's a whole lot a work that, I'm sure, no one wants to do in 2019 :) The visual impact of well light-mapped world together with dynamic lights and shadows is something that could change CC visuals completely. All current shortcomings of CC's point lights and directional light shadows could be 'patched' if combined with light-mapped environment. [b]2. Possibility to have normal-mapping on light-mapped geometry.[/b] This is only possible if No.1 is there but it would be extremely useful for creation of, at least, semi-realistic environments. [b]3. Normal-mapping for animated models.[/b] This has already been requested multiple times so I guess I just wanted to be +1 for this feature :) All these are not really new things but they can have enormous impact on game visuals. Some of the lightweight engines had these features for more than 10 years but, to be honest, those engines were Windows-only engines. I realize that making a feature in CC must take into account Windows, MAC, WebGL & Android but I don't think these particular features are too problematic to be implemented cross-platform. But then again I'm not really familiar with this kind of hard-core-programming so I could be wrong.[/quote]
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