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Saturn 7
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Enter the missing letter in: "Int?rnational"
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[quote][b]Robo[/b] wrote: [quote][b][/b] wrote: I had a similar problem when I was experimenting with nm, the thing that worked out for me was using 3DS models. That was the only format that received lights evenly, all other formats (fbx, dae, x, b3d...) had pitch-black faces on the other side of the light source, or even had lighting not properly applied to model's currant rotation in scene but to model's original/native rotation.[/quote] Thanks srfstudio - I will try that and see what happens. I did notice that with some imported mesh that you need to "clear vertex colors" in some cases to fix some texture related problems. I also found the "Recalculate normals and tangents" fixed many a problem also. Worst case scenario I will remove the normal mapas and just use 'solid' instead as that with my moving point light works well anyway for objects. The main scene however would really use some normal maps...[/quote]
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