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Collision for animated meshes!
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[quote][b]j9907[/b] wrote: I couldn't stand how my player could walk right through the characters who stand in single spots (well, I plan on making them walk around a path, but that's gonna take some trickery!) so I generated a cylinder and scaled it to fit the character's proportions, and then I went into the Irrlicht / IrrEdit properties for the cylinder and set the material type to "normalmap solid". This made it invisible! This does a great job for this purpose![/quote]
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