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Lightmaps & dynamic lights combined :)
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Enter the missing letter in: "Inte?national"
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[quote][b]srfstudio[/b] wrote: I've experimented a bit & managed to successfully combine lightmapped geometry with dynamic lights. [img]https://i97.servimg.com/u/f97/11/34/97/23/lightm17.jpg[/img] The process has few drawbacks: 1. Lightmaping needs to be created in external programs (Blender, Max, Maya...) & exported in B3D format. 2. Model in CC needs to be cloned - original B3D model with textures & lightmaps, cloned model with one/multiple transparent texture/textures. 3. Cloned model's texture needs to have transparency level not higher than 100/255 & it can't be grayscale/bw image, it needs to be in color. 4. Only basic lights are possible. Real-time shadows & all more advance shaders are out. Unfortunately the method is not really working good in WebGL, which makes it more-less unusable for me, but it's working nicely in Desktop builds :) Here is link to CCB file: [url]https://www.newgrounds.com/dump/download/d371c94ae93849a24745941c5af87b96[/url] ...I never made CCB file available before, I just used zip & packed the file, hopefully that's all I needed to do for it to work :/ Cheers![/quote]
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