≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Memory allocation for WebGL exports
Posted by:
(you are not logged in)
Enter the missing letter in: "Internatio?al"
(you are not logged in)
Text:
[quote][b][/b] wrote: Yes. i can vouch for the "hide areas" method. I had a level which was an apartment building and you start at floor 3, and there was a full outside area along with 2 other floors. It would drop to 20 the second the game would start. I made it so when you go to floor 1, it hides floors 2 and 3, along with all of the objects on those floors, and vice versa for the rest. It improved the framerate tenfold. Solid 60[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact