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Memory allocation for WebGL exports
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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: Sure but my logic was that maybe more memory would make things a bit smoother in WebGL. My level really does uses a nicely-small amount of memory while playing on Chrome & that's great but I was wondering if uneven frame-rate would maybe be smoothed out with higher memory usage. According to Chrome's Task Manager, the level's memory consumption goes as high as 1gb at the level loading and than, once loaded, goes down to 260mb/300mb. On separate note, I don't get the problems with Mozilla, all my exports are basically unplayable, the frame-rate is lower than 20 at best and keyboard input seems to be highly lagging, resulting in almost un-responsive controls. It's not a huge problem, everything works normal on Chrome, Opera and, as I heard from people, Edge. But why not Mozilla? Usually things are more smooth on Mozilla comparing to other browsers. All my HTML5 apps worked the same if played on Chrome, Opera or Mozilla.[/quote]
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