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NPC's names as 2D overlay
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Enter the missing letter in: "I?ternational"
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[quote][b]tim12345[/b] wrote: or maybe you want your 2D overlays to be relative (percent) ... then you will have to calculate something different like... [code]var npc = ccbGetSceneNodeFromName("cubeMesh1"); var overlay = ccbGetSceneNodeFromName("2DOverlay1"); var npcPosition = ccbGetSceneNodeProperty(npc, "Position"); var pos = ccbGet2DPosFrom3DPos(npcPosition.x, npcPosition.y, npcPosition.z); var getW = ccbGetScreenWidth(); var getH = ccbGetScreenHeight(); var calW = pos.x/getW; var calH = pos.y/getH; ccbSetSceneNodeProperty(overlay, "Pos X (percent)", calW*100); ccbSetSceneNodeProperty(overlay, "Pos Y (percent)", calH*100); [/code] every few seconds javascript command... 2d overlays must be set to relative (percent)...[/quote]
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