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A question about CC and huge models
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[quote][b][/b] wrote: Just about all of the file size comes from the level elements (boxes, chairs, etc..) since the moment I selected the level's main part and inverted my selection and deleted the elements, the whole model shrunk to a very reasonable size. I'm thinking about decimating all of the ones which don't suffer appearance-wise, and obviously remove any doubles from the model to reduce the size even further. I'll keep you posted. Here's a picture. [img]https://i.imgur.com/myJ9kN4.jpg[/img] The biggest issue is the CCB is 201 MB (and the EXE is a shocking 461 MB!) and it's just the level terrain and a FPS camera, along with a few lights. I think the TGA textures are what is blowing the size up so high since those alone are 437 MB... There are 699 of them. This was just an experiment anyways. The OBJ was knocked down to 36 MB btw: I decimated all of the OBJECTS (not the level terrain itself) until it got that small, and I obviously removed any and all doubles.[/quote]
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