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A question about CC and huge models
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[quote][b]j9907[/b] wrote: I was looking to port Left 4 Dead 1's .BSP maps over to CC for fun, but I noticed when I converted the BSP to OBJ with a utility called Crafty, the file size was over 100 MB just for one level alone. Blender says it's a bit over 1 million vertices or some crazy number... What I'm asking is: What things could I do to knock down the detail without royally messing up the whole model and it's UV's? The "Decimate" function completely messes it up.[/quote]
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