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CopperCube 5.7.1 released
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[quote][b]niko[/b] wrote: CopperCube 5.7.1 is now available. This is a maintenance release, including mostly bug fixes and minor improvements. This is the 14th free update of Coppercube 5. As a few people already know, there is a bigger release in the making, but since it takes quite a bit of time, this small update was preponed. [img]http://www.ambiera.com/coppercube/images_news/coppercube5.7.1-foliage.jpg[/img] Changes in this release: - Better WebGL Pointer Lock support When you use WebGL in fullscreen mode you can additionally enable pointer lock - meaning First Person Shooter controls work on the website as in a desktop app game: The mouse cursor gets hidden and you move the the view by moving the mouse. This feature now works nicely on all modern browser supporting this, and additionally features using mouse coordinates (like the "When clicked on this" or "hovered by mouse" behaviours) work nicely as well by assuming the mouse cursor is now in the center of the screen. - There is now a new property value named "PositionAbs" supported by all scene nodes, which returns the absolute position of an object when using ccbGetSceneNodeProperty() - Fixed a problem when using a static object with a game AI behavior: Previously, if this object had collision enabled, it wasn't able to correctly shoot because it would cause to collide with itself (if collision was enabled for this object). This has been fixed now. - Fixed a problem causing custom behavior scripts not work when loading an external .ccb file into the game using ccbSwitchToCCBFile() - Fixed a bug causing jumpy camera when clicking and pointer lock is enabled in WebGL - Updated documentation with missing parameters, for example for the ccbSteamSetAchievement() command - Updated french translation - Updated swedish translation - Default Window size for new Windows apps is now 800x600 - Default canvas size for new WebGL apps is now 800x600 - Fixed a bug which prevented changing the color of dynamic lights sometimes - Fixed bug with deserializing light data when using JavaScript - Fixed a bug causing animated foliage not to be rendered sometimes in WebGL client[/quote]
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