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"Big" problem ....
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[quote][b]falcon12[/b] wrote: Hi, Imagine you visit a building. Each piece is dedicated to a pedagogic subject. You can enter a piece and click on 3D objects (books, TV, simulated objects etc.) for learning. I created the building : Scene S1. this scene use about 80 % of CPU/GPU power. I Created scene S1, wich use about the same power. And There will be many other scènes. S2,S3, ..., Sn that may use, as S1, big power . I tried to call S2 when user click on a node. So I included S1 in S0. Unfortunately, as Niko undestood, the browser try repeatedly to do garbage collection and that cause a jerky animation. So the idea : "I can call heavy scenes when needed, S0 will not be impacted until I do that", wich was the base of my work (1.5 years), is false. Hummm .... I imagined other solutions : Loading the scene S1 when needed and delete scene S0. Ok. But does delete a scene is possible ? And : How can I force active camera position to be in the place in S0 I left it before loading S1 ? Does someone has an idea ? PS: I must use WeGl, because I would the scene to run in a browser and scene S1 (I don't know why) is far slower with flash.[/quote]
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