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Irrklang / irrlicht
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[quote][b]Unknown[/b] wrote: hello, I have the same problem. CIrrKlangSceneNode::CIrrKlangSceneNode* soundNode = new CIrrKlangSceneNode::CIrrKlangSceneNode(soundEngine, smgr->getRootSceneNode(), smgr, 666); //soundNode->setSoundFilename soundNode->setSoundFileName("media/fallout.wav"); soundNode->setMinMaxSoundDistance(30.0f); // influences the distance where the sound can be heard soundNode->setRandomMode(1000, 5000); // plays sound multiple times with random interval // other modes would be: // soundNode->setLoopingStreamMode() // or // soundNode->setPlayOnceMode(); soundNode->drop(); When the code: soundNode->setSoundFileName("media/fallout.wav"); is commented out. all works fine. //soundNode->setSoundFileName("media/fallout.wav"); So what is the bug? Cheers Unknown[/quote]
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