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Enable Alpha test
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Enter the missing letter in: "Inte?national"
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[quote][b]codemastermike[/b] wrote: To get transparancy to work for my 3d objects, I use a shader, and I have to use a alpha test to avoid writing the pixles that should be transparent. But according to some sites Ive been reading there are some OpenGL functions that can set this alpha check directly, so I dont have to do it in the shader, mainly the functions glAlphaFunc() and glEnable(). Are there a way to access these functions, or similar functions within Copperlicht? i know you can get some things from the getWebGL() function, but I got a error message when trying to use the above functions with it.[/quote]
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