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single pass lightmaps+dynamic
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Enter the missing letter in: "Internati?nal"
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[quote][b]Coppernoob[/b] wrote: This may be well known and posted many times. lol I was messing around with the texture modes in Irredit properties. you can do both static and dynamic lights without doing the fake multi_pass render (doubling geometry) this does not look quite as good as something that's in a dark shadow stays very dark. First lightmap a scene , make sure the texture resolution and lightmap resolution is different so that CC doesn't do single texture blend. then in the IRRedit properties set the texture mode to lightmap_light, Lightmap_light_m2 or Lightmap_light_m4 I couldn't really see a difference in them, even though you would think m2 would be multiplyx2 and m4 would be multiplyx4. after setting that, make sure Lighting is checked in the properties and it will light with dynamic as well as static without having to double geometry. It is darker in the dark area's than using double mesh, but maybe it will help someone out :) Sam[/quote]
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