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ActionOnHit VS Action On Enemy Taking Damage...
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Enter the missing letter in: "?nternational"
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[quote][b]VP[/b] wrote: Add a game_actor bahviour to your node - this will give it health and other things. You can then use the "on hit" option for that specific character, rather than using "on impact" for the bullet. You also then have access to a special variable "(hashtag)node.health" You can then use this variable to control events, eg: If (hashtag)node.health <20, Play sound"ouch.wav" [img]https://i.postimg.cc/vBgBz5q8/Screenshot-1.png[/img][/quote]
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