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[quote][b][/b] wrote: @Luposian as @guest mentioned there are many ways of doing this. If you want you can skip using multiple images for the transition, by using a plane mesh with the image instead of overlay. Then you can use my shader to fade-in, and fade-out the plane mesh during runtime. In order to make the planemesh stays on the screen, you can child it to the camera. Here is an example ccb file that fades the plane mesh, when the scene starts. [url]https://cdn.discordapp.com/attachments/745154004425768992/1090088347130679356/Text_Fade-Planemesh.ccb[/url] There might be more methods for overlays as well. Hope this helps and is pretty easy to understand. you can change the speed and other various properties[/quote]
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