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CopperCubePlugin Released
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[quote][b][/b] wrote: [quote][b][/b] wrote: @Sakura, your file still shows a virus warning, I personally also don't know the use of this plugin. Just like others I also think whatever you are offering is already doable in CopperCube and is already in a very simplified way. Your plugin seems to make it more complicated than simplifying it or helping. [/quote] Thank you very much for your comment, I understood a lot through Guest's comment. Like I said in the post above, everyone has their own workflow and these tools and plugins may only work for me. But I think it's still relevant because I learned a lot from discussing with you, for example how people solve their troubles when developing games. Thanks again for all the comments. This shader file is converted to a string when compiled, and you don't need to carry it with you when the game is released. I actually developed this feature because I have a shader editor where I write code to test the effect and then don't need to paste it into the js file as a string, which is convenient. About the virus issue, there are actually quite a few anti-virus software that report it as a safe file. But because it's an exe, there will always be some anti-virus software that thinks it's a virus. This is why people are quite averse to these tools and plugins. As for why you need an exe, it's a common solution that DLL plugins need to be loaded using this service, unless you know how to load the plugins yourself using a static method. But like Guest said: And to be honest people who codes their own script and their own stuff will not be interested in this stuff at all. If you can load the plugin yourself, you may not even need it anymore, you already have enough ability to implement everything you can think of. About the future, I will continue to share more development experience with everyone. I shouldn't release my own tools and plugins anymore, because they are not necessarily useful for others, but I will continue to share other things.[/quote]
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