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CopperCubePlugin Released
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[quote][b][/b] wrote: [quote][b]Guest[/b] wrote: Your plugin doesn't make any sense, all of this is already possible without your plugin, so why should anybody use your plugin, we can easily create actions or import other libraries by simple dummy actions or behaviors. Your plugin makes no sense to me. Also stop calling it that it will change the native components of the engine. It won't provide the native workflow. You can use almost any javascritp library out there. and copperucbe already has savetexture command. there are already behaviors and actions that allows writing shaders without actually stringifying them. [/quote] You're right, this may only work for my workflow. The game engines I've used before are not called no-code engines like CopperCube. Instead, their workflow was to add scripts to the project directory to develop the game. I brought this workflow to CopperCube here, so it may seem strange. The core of this plugin is based on C++ development, so I know it well. I agree with you on this one: And to be honest people who codes their own script and their own stuff will not be interested in this stuff at all. After all, everyone likes to use what they develop because it works best for them and you have fun developing it. I'm just sharing what I have, describing how it works, and listening to people's opinions and ideas. It may not make sense to others because everyone may have their own workflow, but I think the most important meaning is that you are willing to share your ideas.[/quote]
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