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CopperCubePlugin Released
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[quote][b][/b] wrote: @Sakura, your file still shows a virus warning, I personally also don't know the use of this plugin. Just like others I also think whatever you are offering is already doable in CopperCube and is already in a very simplified way. Your plugin seems to make it more complicated than simplifying it or helping. As this post also talks about shaders, and I think I've written a lot of shaders, with my personal preferences and experience. I prefer to write shaders in the "Stringified version". It allows me to keep the source code in a single file and prevents me from creating external text files. Easy to debug and doesn't create confusion when you are working with multiple shaders. So using it in Unstringified version will make it more complicated for me. that is why I always use stringified version. Regarding multi-file features, it is already possible in creating multi-file features. Coppercube scripting by itself provides that feature. I don't know if you have seen CopperCraft or any other game by @SmnMhmdy, all of his game uses a multifile system. Loading textures and sounds all already allows you to specify a path, provide you ability for "multiFolder" system. You are talking about CCB repairs, it is very rare(I've never faced it) that you will get any issue with textures when you are using internal textures and transfer the project to another system. It will never lose textures. This will only happen if you are using external textures because you need to provide those textures along with the ccb. And most of the devs in the community don't want to open-source their game, which means they want everything embedded into the exe file itself. The issue that you are talking about happens with the embedded sound not with the textures, and as sound files are generally streamed through the folders, and even the embedded sound on transferring to the new system. You need to have the original files in the same path. Otherwise, they will only play in the editor and will never get embedded in the exe. So that is also only happens with sound files. For textures, there will be no issue. I appreciate the efforts you are putting into this tool, but that will be just a total waste if people are not going to use it. You should try investing your time in more productive stuff that will actually benefit the community, I don't know the whole idea of why you are creating an additional exe for it. you can do that with a simple CopperCube plugin as well. No need to create an exe, with Coppercube plugin I don't have to launch an additional program and all of the data will get loaded automatically whenever I start Coppercube. And it is also not like that this is not possible in CC's plugin. It will also remove the virus warning. I put a download warning in the post where you share the link for the plugin. Hope you will create a better tool :)[/quote]
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