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CopperCubePlugin Released
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[quote][b]Guest[/b] wrote: Your plugin doesn't make any sense, all of this is already possible without your plugin, so why should anybody use your plugin, we can easily create actions or import other libraries by simple dummy actions or behaviors. Your plugin makes no sense to me. Also stop calling it that it will change the native components of the engine. It won't provide the native workflow. You can use almost any javascritp library out there. and copperucbe already has savetexture command. there are already behaviors and actions that allows writing shaders without actually stringifying them. you are only utilizing the commands that are already available and can be used by anyone, but the way you are presenting it is what I found a bit odd. Don't present it as a special tool that will add native commands or something like that. and to be honest people who codes their own script and their own stuff will not be interested in this stuff at all. you should try learning C++, and start creating native support if you really wanna help. Importing external JS libraries are already possible without the use of your plugin. So it will be just a bad idea to use your plugin. Instead people will prefer to have their libraries used in actions or behaviors just like @okeoke suggested. that's my two cents on this plugin. I don't think it will aid or help to users who code their own stuff. the engine should be more focuassed on non-coding part, just like how it is advertised a no code game engine.[/quote]
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