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[quote][b][/b] wrote: Unfortunately, it doesn't look like copperlicht either. The only function from this which I somehow familiar to me is Vector3d.reflect, which is definitely taken from Unity. It even has the the same parameters - direction and surface normal. There are no reflect function to the vector3d class in licht. There is also no getAttribute/setAttribute methods for scene node class in copperlicht. There is no node.remove method, which removes the node, you can only remove children nodes, so you do node.getParent().removeChild(node) in order to do that. Overall, once again it's just a bunch of characters generated by AI.[/quote]
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