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how to create rope or chains
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[quote][b]VP[/b] wrote: You could get close to what you want using default coppercube physics - especially for the chains and drawbridge - but I think the swinging ropes would need to be more like the ropes in the very early TombRaider games (which used animation). I spoke to Niko a while back, he said he'd love Coppercube to have ragdoll physcis but he is working on other things as a priority for Coppercube at the moment. I advertised (on ffiver) for coders to make us a ragdoll physics plugin for the coppecube community, a few people said they would do it for $300 but some forum members advised that it may have been a scam - so I didn't proceed. If you want a perfect physics simulation (such as fluid dynamics or rigid-body destruction), personally I don't think be able to achieve that in coppercube at the moment. Coppercube physics engines are designed for simplicity/speed, rather than complexity/realism. It's probably possible by injecting some existing external code or by a plugin being specifically made for task. If it's a deal-breaker and your game is going to be heavily based on physics simulation (without any animation workarounds), you could try a different game-engine, such as Blender (armory) - which has plugins already specifically made for that. Hopefully someone with more experience maybe willing to help you as I've seen the same question a couple of times on the forum before.[/quote]
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