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2D Controller Scripts Collection
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[quote][b][/b] wrote: @Saman, thanks mate you were really helpful and supportive whenever I needed help with anything while scripting :) @pmax, Yeah, I tried that plugin myself, and also converted it into an extension instead of a plugin, so that I can convert a plane into a terrain during runtime, but it took a decent amount of time. So dropped that project, My idea was to create a grayscale texture during runtime and with the help of your plugin use it to create a level, It's like mesh manipulating during runtime, As i don't find any geometry shader for CC, I was thinking to use your plugin to create displacement on meshes. I am not sure about the collisions based on the heightmap, As CC automatically creates the collision world and triangle selector for each static meshes. CC uses two physics engine, one is ODE and other one is Bullet that handles the collision as per my knowledge.[/quote]
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