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CopperCube Performance
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[quote][b]VP[/b] wrote: Nice list Robo! my game is running well, but it's on the thresh-hold of needing some heavy optimisation soon so your tips will come in handy - I'm steadily reducing amount of polygon for the models in the scene and the number of textures and texture sizes. From a non-coding side, a few other things I noticed when tweaking various things - my game will take a massive fps hit when I enable "dynamic lighting" or "realtime lighting" - so I turn real-time off and only use dynamic lighting on a few objects instead of on everything (I'm going to try to bake the lighting instead). Another major thing that seems to trash performance for me is the "rotate" action. If I have an object rotating (using the action) it will often be jerky and struggle to rotate slowly or not rotate at all - when a rotating object comes into view, it can also slow other parts of my game and make smooth movements become jerky. This is my primary flag which alerts me when my game is starting to struggle - things simply stop rotating. I now limit how many items use the rotate action - unless they are very low-poly - eventually I will remove it completely from my game if it persists in giving problems. As you know, I use CC in an unusual way so the problems I often encounter may not be relevant to other people but though it was worth a mention.[/quote]
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