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CopperCube Performance
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[quote][b]Alireza[/b] wrote: Thanks Robo. I emphasize more on the WebGL and Android platforms. The main problem is not related to processing and cpu, because (as you said) we can hide and unhide to make the CPU process a limited number of polygons at the same time. But the main problem is RAM and memory, if we have, for example, one million polygons, how much memory will be occupied? (both in Windows, and in WebGL and Android)[/quote]
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