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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: Well, you can always also load .ccbjs files dynamically, this should work without any problem. Loading .3ds, .obj or other huge file formats is a probably more a waste of resources and bandwidth. That's why the geometry and scene is packed into one single file, not to force you into using CopperCube. :) And if you like, you can always implement your own loader for your own file format to CopperLicht, or even implement one for one of the file formats you mentioned. There is none implemented yet for CopperLicht since CopperCube can convert all those into .ccbjs and CopperLicht then only needs to know how to load those (reducing a lot of javascript code, again: better for bandwith and performance).[/quote]
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