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Loading Models
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[quote][b][/b] wrote: I realize that the main purpose CooperLicht isnt supporting methods for loading models is to force people to buy CooperCube. However,there are many situations that you need to load a model on the fly. For example, i am making a game when the user selects his avatar outside the html5 canvas and i simply need to load the appropriate model in cooperlicht. The way i am doing it is by having all the models allready loaded in the scene and making visible the one that user selects. It works but its totally wrong as its a waste of resources and poor programming. Niko, since you allready have all the methods for loading models ready, why dont you add some to Cooperlicht? At least for some old formats like MD2 or MD3. As the Cooperlicht user base grows, i am sure coobercube will too. If you keep Cooperlicht without loading methods, people will simply go to other webgl frameworks that support that.[/quote]
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