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CopperCube PBR Materials Test
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Enter the missing letter in: "Internat?onal"
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[quote][b]just_in_case[/b] wrote: This is just a showcase of CopperCube with PBR materials created with the Help of HLSL shaders, Don't how much effective it is, but I am pretty satisfied with the results. It uses a panoramic image as an environment as Coppercube has no CubeMaps support for now, and this also allows you to use gloss or roughness texture with a parameter to control the strength. to make the object more glossy or rough. Below is the link to the restricted Video on my Youtube Channel and 2 still images. Let me know what you guys think about it? Youtube video :- [URL]https://youtu.be/pKvVB-BVbsc[/url] [img]https://cdn.discordapp.com/attachments/863764599126884392/966619640627363840/unknown.png[/img][/quote]
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