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prototype.onKeyEvent
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[quote][b][/b] wrote: Are you using ccbGetActiveCamera() for the rest of the code other than inputEvents? I too had some sort of issue when switching the camera from simple to FPS, it happens when you have a simple camera selected as an active camera at the beginning of your scene. and when you change it to FPS camera, it breaks most of the game. In order to fix this issue. Make your FPS camera as the active camera when the scene starts. and change it to the simple camera using before first drawing do something behavior. and it will fix the issue. I don't know which one is the active camera in your game when the scene starts. but that's the case with one of my project and that's how I fix it. Hope this is the same case with you too and you will be able to fix it by the same method. As you are using custom code, I can't really say much, if there is something in your code if that's causing the issue.[/quote]
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