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Script Editor
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[quote][b]Robo[/b] wrote: Yeah, Im also not that keen to use the default javascript code blocks within Coppercube as I used to... As metioned it has no syntax highlighting nor search and replace functionality nor any code validation (error checking) so I use NotePad++ for everything except for code validation in which I use https://esprima.org/demo/validate.html I used to have blocks of javascript code all over the place and found begugging a total nightmare as you were told there was a problem (sort of) but not where it occured and what line of code the probelm was...so you were left to work it out yourself... These days since I am using multiple separate ccb files for better memory usuage and loading speed etc I need to consolidate all code into one section for easy update and sharing across all ccb files. Currently building a single behavior that runs everything and so far looks good and more efficient and cleaner way to do it. You can also have all that game code hidden in CC ccb files also in such a way that it cannot be extracted out gain...tested and does work..so no-one can access it. I recommend to just use a single bahavior and within it you can run different parts at different speeds as normal yet its all there in one spot and easily searched and adjusted as needed.[/quote]
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