Ambiera ForumDiscussions, Help and Support. |
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In the IrrEdit Irrlich Properties you can set a shader type to Parallax, sphere map, vertex alpha etc. Many of these are really useful but none of them seems to work at least by default for the WEBGL target. I cannot find any proper documentation. Would it be possible to use any of these in some way for WBGL? Thanks Fredrik |
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No, AFAIK, those don't work on Webgl. |
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