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How do replace the collision bounding box of a complex mesh with a simpler one ?

bracer
Registered User
Quote
2017-04-26 14:37:17

I already have a interior model done but it is a little complicated, can I call copper cube to ignore it's collision bounds COMPLETELY and instead, I will use a much simpler lighter but invisible box for collision detection. ?


erik
Registered User
Quote
2017-04-27 06:46:27

You could add a second, invisible model on top of that model, like set all its textures to an invisible texture. Turn that model's collision on and your visible models collision off.


bracer
Registered User
Quote
2017-04-27 15:11:48

Thank you for being helpful :-D


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