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Destory bullet "on proximity".

dalborgo
Registered User
Quote
2016-12-26 23:11:34

Hi guys.

Is there a way to destroy a bullet (created by a shoot action) when collide with something (or on proximity)?

I can't find a way to destroy a (or all) node scene instance.

Thanks in advance.


techno-valley
Registered User
Quote
2016-12-27 00:30:59

Hello dalborgo,

There is an example named "effects app"

Give it a try, it will be helpful

Hint : Based on Actions Games and Sounds --> Shoot --> Action on Impact


dalborgo
Registered User
Quote
2016-12-27 01:02:30

Thank you so much techno-valley.

My bullet passed through the objects...that was the real problem.

I've added the "Game Actor..." behaviour and everything goes perfectly!


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