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Few requests..

niksha
Registered User
Quote
2016-11-15 18:49:34

I have been playing with the editor but I would love if some minor changes are introduced in an update.

Perspective view navigation controls: Please make them similar to Unreal editor, which were copied by Unity and now are even used by 3dsMax. WASD to control moving forward, backward, sidestepping and right mouse to control camera. It's similar to any third person game on PC and is probably THE best way to quickly navigate in 3D space.

Tooltips: Maybe it's just my editor but I don't see any tooltips describing what different ligthmapping functions do in the editor. Like the different modes or resolution fields, no tooltip to tell pros or cons or what the feature/value does.

Instancing: I found a topic saying that "static meshes should be changed into animated meshes for instancing to work", when searching, is it still valid? The fact that it disables normal map is a huge drawback though. Has instancing for non animated objects been added in current version? What is the best way to create a big level with a lot of models and good performance in CopperCube? Are there specific texture sizes we should keep in mind? (like, max 1024x1024 for an object)

LOD: Someone linked to LOD plugin in the forum, but are there any plans to integrate LOD by default instead of relying on third party plugin for this?

x64 editor and game: Any plans for x64 version for the editor? According to the steam hardware survey, majority of users are using x64 Windows now. It would be nice if the editor and game can use most of my 16GB ram instead of only 4GB. I tried global illumination on small FPS sample map and it kept running ofr two hours or so while lightmapping in bigger maps in Unreal 4 takes few minutes on the same machine for me (i7 2600K, 16GB DDR3).


erik
Registered User
Quote
2016-11-16 11:56:11

About the speed of the lightmapping: Maybe you just picked some bad parameters? I don't think moving to x64 will change the speed, probably it would make it even slower, because 32bit code run on a 64bit CPU is actually faster than 64bit code, from what I've heard.


niksha
Registered User
Quote
2016-11-16 16:53:53

wrote:
About the speed of the lightmapping: Maybe you just picked some bad parameters? I don't think moving to x64 will change the speed, probably it would make it even slower, because 32bit code run on a 64bit CPU is actually faster than 64bit code, from what I've heard.



I opened the FPS example and changed the Mode to "Global Illumination" instead of "Shadows" (which renders fast, but I want GI). GI second iteration itself is taking longer and longer, the estimated time keeps increasing (also, there is no log, so you don't know how long light-mapping takes unless you sit and watch the timer till the end ("Remaining Time" is useless).

x64 version will use more cores and memory, it won't make it slower. Unreal 4 is a proof of that. GameGuru has same problem, they are stuck in x84 and their editor is also struggling badly. They intend to change it to x64, but not sure when that will happen (since it isn't exactly easy to do).


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